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New live coding project 2: a day of fiddling

Posted by Gasten on December 4, 2007

(read the first post here)

I’d love to write more, but I’m too tired. Some of the results from todays fiddling is pasted at the end.

Boy, isn’t Scheme well suited for live coding? It’s very algorithmic, and you can develop fast and abstract. And it’s the most beautiful language out there (is in looking at code as if it was a picture)!

Boy, isn’t Scheme badly suited for live coding. It’s a pain to write, a pain to read, and hell of a pain to debug!

Was a lot harder than I expected, but I managed to hack a cool script for my Xbox360 which will ease joysticking. Pasted below.

I’ve also started to swap the keyboard-controls to joystick-control in the asteroids-example. Unfortunally I managed to break it a little a couple of minutes ago, so you will have to live without it for now.
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Posted in Computers, Games, Live coding | 3 Comments »

It is all wrong! And update!

Posted by Gasten on October 22, 2006

Okay, I have accepted a failure with my graph game i wrote about earlier. It is boring. And there isn’t much to do about it. I’ve tested two players on one A4-paper, three players on the same, and I hardly think it’ll be much more exciting on a smaller game-board. *sob*

What to do now? I’ll keep testing it on smaller maps, just to make sure it isn’t fun (heh…), and in the meantime I should finish that detective-game I started on this summer. I’ll also keep thinking about that Game master-switching-game that’s about to grow a little old.

Ah, and I’ve got Soldat (my all-time favourite computer-game) to work perfectly on my Windows-machine! Lots of killing now.

And next week (week 44) I’ll go to Rome. And I got elected to go to Krakow (How do I spell it? You know, the city in Poland, with that famous destroying-camp I cant spell? Auswitch?) in my school. Or not exactly elected: Chosen at random. But It feels better to say that I were elected :)

I’m so happy.
Gasten

Posted in Games, Uncategorized | Leave a Comment »

Why I have been off… Globulation 2-review

Posted by Gasten on September 25, 2006

Colony under heavy attackSome days ago, Thursday or Friday I think, I got this… lust to play a strategy-game like Warcraft or Age of Empires. Since I don’t own one (I’m a cheap bastard), and since I newly moved to Ubuntu Linux and discovered the world of Free Software, I decided to find a free RTS (Since my X-server (read: the thing that communicates with my graphic-card) is “broken”, or incompatible, I had to find one in 2D, too). I found Globulation 2. A totally underrated game.

It is a small and fast-paced RTS without any micromanagement (IE, you tell the game that you want ten workers on the construction-site, rather than telling a worker to get their asses over to the site). I’ve been playing with it nonstop all weekend. There is a custom-game mode, a great tutorial, campaign-mode (thou, I haven’t found any actual campaigns), and LAN/Online gaming-mode. You can also create your own maps, and those who are good at C++ can do their own bots/AIs.

The game is pretty normal, except the nonexistent micromanagement. You gather resources, build a colony, upgrades, destroy other civilisations, builds “empires”, and stuff like that. But there is still something … I can’t express … that makes the game great.

There ain’t many types of units: Workers, warriors, and explorers. Those can be upgraded to walk faster, hit harder, work more effectively, and even swim by construct buildings like School, Pool, Racetrack, Barracks and so on. Ah, a note about the units: They are all globules. They look a bit like clay. they are built by five “clay-balls”, connected with four clay… sticks. One ball is the “body”, two are the arms and two are the feets. when they are walking, they are constantly changing which pair are which…. Nah, I can’t explain. See for yourself: www.globulation2.org.

I will definitely play for a time now. At least till I beat the Nico-….something-AI on One On One. If I get my firewall to let the game through, we could play sometimes. This game got 4 out of 5. Right now, it is a little little bit too alpha. It’ll get better with time.

Posted in Computers, Games, Reviews | 2 Comments »

What is a Game?

Posted by Gasten on September 18, 2006

Ok, that question might be a little too big to answer with one post. I hope I’ll even figure it out. Now, I’m gonna write a little post about how I define a game.

It’s pretty usual that people who use to talk about game, writes games, and reads game theory have some sort of definition of what a game is. Outspoken, or not, it is there. I have one too, but it’s a little …. softer than they usually are. Definitions are often very complex, and can take several paragraphs to explain. I can’t agree with that. It’s just silly. I good definition is a short definition, and I can live with letting some “game-like” things be called games, as I have to do in my definition.

My definition is short and simple, just as most of my games. My definition is:

A game is a game if the player(s) are doing an activity with at least one factor which they can’t control.

That weren’t hard, right? I could add “[…] an activity of which’s rules are understanded by everyone and with […]”, but no. That would put games like Fluxx (which is one of my favourite games) at risk of not being accepted as a game. And I would like to stay open for new types of games without any preset rules (like the named Fluxx, and Nomic).

So, what were I worried about? What activities are this letting in the game sphere? Patience (you know, the one old ladies play? Solitaire? Please don’t super-flame the comments for this!!). But I have to think it’s Ok. There isn’t something else you can do if you want to be simple.

Just a note to everyone who think’s I’m plain stupid because of that definition: with “factors which they can’t control” I don’t necessarily mean dice, cards or any other randomness-mechanism. I understand that there is many, many, many games without any randomness (I am, in fact, a big fan of those) I mean anything. Other players, tricky rules, tricky gameboards, and so on. I do think Chess is a game.

Posted in Games | 2 Comments »

A new graph paper-game.

Posted by Gasten on September 16, 2006

In this post, I’m gonna present one of my most recent creations. Well, it ain’t done yet because I spotted a flaw in when I were playtesting it, and now I’m gonna show it to you and ask for some feedback.

This is a boardgame that should be played by 2-4 people on a graph paper (you know, the one you use in mathematics: with all the squares on?). It start with every player chooses a symbol to represent herself on the paper. It could, for example, be an X and an O if there is two players. Now everyone draws their symbol in square somewhere on the paper. Then the game begins.
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Posted in Games | 3 Comments »